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Nomad Sculpting test

General / 27 November 2021

So today I decided to try out Nomad on my Samsung tablet and I was pleasantly surprised by how much this program had to offer. The brushes were fairly standard affair but that was quite nice since it didn’t feel bloated with tools I’ll never use. Also how it has its own version of dynamesh and sculptris pro mode surprised me immensely. Here is the result of 2 hours working from a concept from Creaturebox :)


Jill Valentine W.I.P Update #1

General / 18 July 2021

High poly for Jill is now finished and I got a little carried away and thought "Really Jill should be with Chris", So I have started making Chris Redfield as well.




Jill Valentine W.I.P

General / 29 June 2021



Current W.I.P of a stylised version of Jill Valentine from Resident Evil 1. Currently detailing and finalising the high poly before I begin to retop.

Death Guard W.I.P #3

General / 10 June 2021

Been mega busy with work the past few months, but finally got a little bit of time to chip away at this guy again!
Low poly all baked and started working out my custom materials :)

Below is the Full PBR version and the base colour (workflow based on Fanny Vergne).

Full Material (Metal/Roughness)
 

Base Colour Only
  

Death Guard W.I.P update 1

Work In Progress / 28 April 2021

Finally had chance to finish of the high poly for my death guard plague marine. Now to move onto retop!

All areas modelled in ZBrush



Death Guard W.I.P

General / 03 February 2021

A Work in progress sculpt for a Death Guard Plague Marine from Warhammer 40k.

Mainly created to practice my hard surface skills in Zbrush. Just a bit more detailing and I can start making it game ready :).